In real life, not just in dreams: Elden Ring Nightreign player verifies a tougher resuscitation process at 3 health bars compared to 1, attributing the misleading UI to FromSoftware.
In Elden Ring Nightreign, a common predicament for players: You've probably faced this situation if you've played the game. Your teammates are down, and you're on your last legs. It's a nail-biter. A Nightlord is stalking you. You rush to revive your team, swing your weapon, and curse under your breath: "Why is this so tough?" because the camera's pointing the wrong way, and you end up as a pancake.
I've experienced this so frequently that I no longer even try. I prefer to play defensively, clutching a run while saving my ult to revive my teammates. But why, you might ask, does it take so long? It turns out, FromSoftware's user interface is misleading.
Thanks to the investigative work of FromSoftware scientist Zullie the Witch (links provided above), we now know that each weapon has a hidden 'revive damage' stat. For instance, a dagger does 10 revive damage, while a colossal weapon does 25. You might assume that at three bars, you'd need to deal 120 damage, right? Wrong. The game designers aren't as straightforward as they seem.
At two bars, the health per bar is 45, totaling 90 damage. At three bars, the health per bar jumps to 80, requiring a grand total of 240 revive damage. This means that it's six times harder to revive someone at three bars than it is at one. But why, then, did FromSoftware represent this increase as linear in the UI, suggesting that a thrice-downed teammate is merely three times harder to revive?
That's a head-scratcher. Nevertheless, let's move on.
It turns out that a downed ally's bar also refills faster, too. Leave a one-bar pal down for 3.5 seconds, and said bar refills at a rate of two per second. At two bars, this increases to nine per second. Three bars? Screw you, your entire family, and your entire bloodline-because that bar's refilling at 40 points per second.
When it comes to weapons, things are straightforward. Zullie even calls out the Revenant's claws as a particularly good revive weapon. Spells, though, are more complex-they all have the same base damage, but different modifiers.
For example, the Cannon of Haima has a 469% modifier, boosting the standard spell damage from 14 to a whopping 65 x 2 (once for the base hit, once for the explosion). This means it'll instantly revive anyone at two bars, and can two-tap someone at three. But this whole thing drives me up the wall. I've been enjoying Nightreign, but the mysterious and deceptive mechanics that work in other Souls games seem more arbitrary, even capricious, in Nightreign. Especially when every session is a ticking time bomb. You aren't just fighting against the elements or the monsters of Limveld; you're battling against deceitful UI elements as well.
Tips for Elden Ring Nightreign:- Start your run right- Best Nightfarers- The fastest rune farm route- Squad goals- Top relics- All bosses- Character quests
- In the intense battles of Elden Ring Nightreign, it's crucial to understand the hidden 'revive damage' stat for each weapon to ensure a swift revival of teammates.
- For instance, while strategic use of gadgets such as smartphones and technology can help in the heat of battle, knowing the 'revive damage' stats can make a significant difference in winning a game.
- Even though a downed ally's bar refills faster, requiring swift action and excellent team coordination to maximize revival success, be aware that it's six times harder to revive someone at three bars rather than one.
- The complexities of spells, with varying modifiers, might complicate the revival process, but the Cannon of Haima's massive 469% modifier can instantly revive at two bars and two-tap at three, providing an edge in victory.